Abilities

Each character or structure can have up to 3 abilities. You can find a description of each below:

Ability Name
Descriptions

Aggressive

Deals 200% damage on first attack

Angered

Gains +1/+0 when an ally takes damage

Armor 1

Reduces physical damage taken by 1

Armor 2

Reduces physical damage taken by 2

Armor 3

Reduces physical damage taken by 3

Armor Piercing

Attacks ignore armor

Berserk 1

Attack increases by 1 when taking damage

Berserk 2

Attack increases by 2 when taking damage

Berserk 3

Attack increases by 3 when taking damage

Bloodlust

Gains +1/+1 when an enemy dies

Brute

When killing target gains max health equal to targets health

Carnivore

150% damage vs fleshies

Cleave

Attacks 1x3 area

Cornered

When in last lines of defence deals double damage

Devotion

When healing gains +1 Max HP

Devour

When killing target heals health equal to targets health

Disengage

Moves backwards after attacking

Drain Life 1

Heals up to 1 HP when dealing damage

Drain Life 2

Heals up to 2 HP when dealing damage

Drain Life 3

Heals up to 3 HP when dealing damage

Eager

50% chance to be in first 3 cards drawn

Empower

Killing blows increase attack power by the attack power of the victim

Fanatic 1

Attack increases by 1 when dealing damage

Fanatic 2

Attack increases by 2 when dealing damage

Fanatic 3

Attack increases by 3 when dealing damage

Fear 1

Attacks reduce targets damage by 1

Fear 2

Attacks reduce targets damage by 2

Fear 3

Attacks reduce targets damage by 3

Freeze

Attacks immobilize target for 1 turn

Fury

Attacks characters twice each turn, unless they kill their target on the first attack, does not work against Heroes

Golden Touch

Earns $KKT with killing blows

Guard

Attacks rearmost targets first

Guardian

Takes damage in place of hero

Heroic

Deals 200% damage if target has more attack power

Knockback

Knocks target back 1 space

Malicious

Attacks enemy creatures directly behind for 200% damage

Pack Leader

Whilst in play gives allied lycans +1/+0

Penetrate

Attacks target and character or hero behind the target

Pious

Damage cannot be mitigated

Rampage

When damages target also damages targets summoning hero

Range 1

Can attack 1 square away

Range 3

Can attack 3 squares away

Range 4

Can attack 4 squares away

Regeneration 1

Regenerates 1 hp each turn

Regeneration 2

Regenerates 2 hp each turn

Regeneration 3

Regenerates 3 hp each turn

Resistance 1

Reduces magical damage taken by 1

Resistance 2

Reduces magical damage taken by 2

Resistance 3

Reduces magical damage taken by 3

Retribution

Attacks after being hit if in range

Rush

Advances when able

Shock

Attacks stun target

Siphon Power 1

Steals 1 Attack Power from target when dealing damage

Siphon Power 2

Steals 2 Attack Power from target when dealing damage

Siphon Power 3

Steals 3 Attack Power from target when dealing damage

Spear

Deals 150% damage to cavalry

Speed 3

Can move 3 squares each turn

Speed 4

Can move 4 squares each turn

Strike First

Strikes first if attacked by an enemy in range

Triage 1

Heals most damaged ally by 1

Triage 2

Heals most damaged ally by 2

Triage 3

Heals most damaged ally by 3

Undying

Resurrects with half health after dying (once only)

Vengeful

Gains +1/+1 when an ally dies

Vision

Clears fog of war an indicated number of squares from the ability holder

Warden

Damage dealt heals hero

Zeal

When healing gains +1/+1

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