Abilities
Each character or structure can have up to 3 abilities. You can find a description of each below:
Ability Name
Descriptions
Aggressive
Deals 200% damage on first attack
Angered
Gains +1/+0 when an ally takes damage
Armor 1
Reduces physical damage taken by 1
Armor 2
Reduces physical damage taken by 2
Armor 3
Reduces physical damage taken by 3
Armor Piercing
Attacks ignore armor
Berserk 1
Attack increases by 1 when taking damage
Berserk 2
Attack increases by 2 when taking damage
Berserk 3
Attack increases by 3 when taking damage
Bloodlust
Gains +1/+1 when an enemy dies
Brute
When killing target gains max health equal to targets health
Carnivore
150% damage vs fleshies
Cleave
Attacks 1x3 area
Cornered
When in last lines of defence deals double damage
Devotion
When healing gains +1 Max HP
Devour
When killing target heals health equal to targets health
Disengage
Moves backwards after attacking
Drain Life 1
Heals up to 1 HP when dealing damage
Drain Life 2
Heals up to 2 HP when dealing damage
Drain Life 3
Heals up to 3 HP when dealing damage
Eager
50% chance to be in first 3 cards drawn
Empower
Killing blows increase attack power by the attack power of the victim
Fanatic 1
Attack increases by 1 when dealing damage
Fanatic 2
Attack increases by 2 when dealing damage
Fanatic 3
Attack increases by 3 when dealing damage
Fear 1
Attacks reduce targets damage by 1
Fear 2
Attacks reduce targets damage by 2
Fear 3
Attacks reduce targets damage by 3
Freeze
Attacks immobilize target for 1 turn
Fury
Attacks characters twice each turn, unless they kill their target on the first attack, does not work against Heroes
Golden Touch
Earns $KKT with killing blows
Guard
Attacks rearmost targets first
Guardian
Takes damage in place of hero
Heroic
Deals 200% damage if target has more attack power
Knockback
Knocks target back 1 space
Malicious
Attacks enemy creatures directly behind for 200% damage
Pack Leader
Whilst in play gives allied lycans +1/+0
Penetrate
Attacks target and character or hero behind the target
Pious
Damage cannot be mitigated
Rampage
When damages target also damages targets summoning hero
Range 1
Can attack 1 square away
Range 3
Can attack 3 squares away
Range 4
Can attack 4 squares away
Regeneration 1
Regenerates 1 hp each turn
Regeneration 2
Regenerates 2 hp each turn
Regeneration 3
Regenerates 3 hp each turn
Resistance 1
Reduces magical damage taken by 1
Resistance 2
Reduces magical damage taken by 2
Resistance 3
Reduces magical damage taken by 3
Retribution
Attacks after being hit if in range
Rush
Advances when able
Shock
Attacks stun target
Siphon Power 1
Steals 1 Attack Power from target when dealing damage
Siphon Power 2
Steals 2 Attack Power from target when dealing damage
Siphon Power 3
Steals 3 Attack Power from target when dealing damage
Spear
Deals 150% damage to cavalry
Speed 3
Can move 3 squares each turn
Speed 4
Can move 4 squares each turn
Strike First
Strikes first if attacked by an enemy in range
Triage 1
Heals most damaged ally by 1
Triage 2
Heals most damaged ally by 2
Triage 3
Heals most damaged ally by 3
Undying
Resurrects with half health after dying (once only)
Vengeful
Gains +1/+1 when an ally dies
Vision
Clears fog of war an indicated number of squares from the ability holder
Warden
Damage dealt heals hero
Zeal
When healing gains +1/+1
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