Abilities

Each character or structure can have up to 3 abilities. You can find a description of each below:
Ability Name
Descriptions
Aggressive
Deals 200% damage on first attack
Angered
Gains +1/+0 when an ally takes damage
Armor 1
Reduces physical damage taken by 1
Armor 2
Reduces physical damage taken by 2
Armor 3
Reduces physical damage taken by 3
Armor Piercing
Attacks ignore armor
Berserk 1
Attack increases by 1 when taking damage
Berserk 2
Attack increases by 2 when taking damage
Berserk 3
Attack increases by 3 when taking damage
Bloodlust
Gains +1/+1 when an enemy dies
Brute
When killing target gains max health equal to targets health
Carnivore
150% damage vs fleshies
Cleave
Attacks 1x3 area
Cornered
When in last lines of defence deals double damage
Devotion
When healing gains +1 Max HP
Devour
When killing target heals health equal to targets health
Disengage
Moves backwards after attacking
Drain Life 1
Heals up to 1 HP when dealing damage
Drain Life 2
Heals up to 2 HP when dealing damage
Drain Life 3
Heals up to 3 HP when dealing damage
Eager
50% chance to be in first 3 cards drawn
Empower
Killing blows increase attack power by the attack power of the victim
Fanatic 1
Attack increases by 1 when dealing damage
Fanatic 2
Attack increases by 2 when dealing damage
Fanatic 3
Attack increases by 3 when dealing damage
Fear 1
Attacks reduce targets damage by 1
Fear 2
Attacks reduce targets damage by 2
Fear 3
Attacks reduce targets damage by 3
Freeze
Attacks immobilize target for 1 turn
Fury
Attacks characters twice each turn, unless they kill their target on the first attack, does not work against Heroes
Guard
Attacks rearmost targets first
Guardian
Takes damage in place of hero
Heroic
Deals 200% damage if target has more attack power
Knockback
Knocks target back 1 space
Malicious
Attacks enemy creatures directly behind for 200% damage
Pack Leader
Whilst in play gives allied lycans +1/+0
Penetrate
Attacks target and character or hero behind the target
Pious
Damage cannot be mitigated
Rampage
When damages target also damages targets summoning hero
Range 1
Can attack 1 square away
Range 3
Can attack 3 squares away
Range 4
Can attack 4 squares away
Regeneration 1
Regenerates 1 hp each turn
Regeneration 2
Regenerates 2 hp each turn
Regeneration 3
Regenerates 3 hp each turn
Resistance 1
Reduces magical damage taken by 1
Resistance 2
Reduces magical damage taken by 2
Resistance 3
Reduces magical damage taken by 3
Retribution
Attacks after being hit if in range
Rush
Advances when able
Shock
Attacks stun target
Siphon Power 1
Steals 1 Attack Power from target when dealing damage
Siphon Power 2
Steals 2 Attack Power from target when dealing damage
Siphon Power 3
Steals 3 Attack Power from target when dealing damage
Spear
Deals 150% damage to cavalry
Speed 3
Can move 3 squares each turn
Speed 4
Can move 4 squares each turn
Strike First
Strikes first if attacked by an enemy in range
Triage 1
Heals most damaged ally by 1
Triage 2
Heals most damaged ally by 2
Triage 3
Heals most damaged ally by 3
Undying
Resurrects with half health after dying (once only)
Vengeful
Gains +1/+1 when an ally dies
Vision
Clears fog of war an indicated number of squares from the ability holder
Warden
Damage dealt heals hero
Zeal
When healing gains +1/+1
Last modified 5mo ago