Abilities
Each character or structure can have up to 3 abilities. You can find a description of each below:
Ability Name | Descriptions |
---|---|
Aggressive | Deals 200% damage on first attack |
Angered | Gains +1/+0 when an ally takes damage |
Armor 1 | Reduces physical damage taken by 1 |
Armor 2 | Reduces physical damage taken by 2 |
Armor 3 | Reduces physical damage taken by 3 |
Armor Piercing | Attacks ignore armor |
Berserk 1 | Attack increases by 1 when taking damage |
Berserk 2 | Attack increases by 2 when taking damage |
Berserk 3 | Attack increases by 3 when taking damage |
Bloodlust | Gains +1/+1 when an enemy dies |
Brute | When killing target gains max health equal to targets health |
Carnivore | 150% damage vs fleshies |
Cleave | Attacks 1x3 area |
Cornered | When in last lines of defence deals double damage |
Devotion | When healing gains +1 Max HP |
Devour | When killing target heals health equal to targets health |
Disengage | Moves backwards after attacking |
Drain Life 1 | Heals up to 1 HP when dealing damage |
Drain Life 2 | Heals up to 2 HP when dealing damage |
Drain Life 3 | Heals up to 3 HP when dealing damage |
Eager | 50% chance to be in first 3 cards drawn |
Empower | Killing blows increase attack power by the attack power of the victim |
Fanatic 1 | Attack increases by 1 when dealing damage |
Fanatic 2 | Attack increases by 2 when dealing damage |
Fanatic 3 | Attack increases by 3 when dealing damage |
Fear 1 | Attacks reduce targets damage by 1 |
Fear 2 | Attacks reduce targets damage by 2 |
Fear 3 | Attacks reduce targets damage by 3 |
Freeze | Attacks immobilize target for 1 turn |
Fury | Attacks characters twice each turn, unless they kill their target on the first attack, does not work against Heroes |
Guard | Attacks rearmost targets first |
Guardian | Takes damage in place of hero |
Heroic | Deals 200% damage if target has more attack power |
Knockback | Knocks target back 1 space |
Malicious | Attacks enemy creatures directly behind for 200% damage |
Pack Leader | Whilst in play gives allied lycans +1/+0 |
Penetrate | Attacks target and character or hero behind the target |
Pious | Damage cannot be mitigated |
Rampage | When damages target also damages targets summoning hero |
Range 1 | Can attack 1 square away |
Range 3 | Can attack 3 squares away |
Range 4 | Can attack 4 squares away |
Regeneration 1 | Regenerates 1 hp each turn |
Regeneration 2 | Regenerates 2 hp each turn |
Regeneration 3 | Regenerates 3 hp each turn |
Resistance 1 | Reduces magical damage taken by 1 |
Resistance 2 | Reduces magical damage taken by 2 |
Resistance 3 | Reduces magical damage taken by 3 |
Retribution | Attacks after being hit if in range |
Rush | Advances when able |
Shock | Attacks stun target |
Siphon Power 1 | Steals 1 Attack Power from target when dealing damage |
Siphon Power 2 | Steals 2 Attack Power from target when dealing damage |
Siphon Power 3 | Steals 3 Attack Power from target when dealing damage |
Spear | Deals 150% damage to cavalry |
Speed 3 | Can move 3 squares each turn |
Speed 4 | Can move 4 squares each turn |
Strike First | Strikes first if attacked by an enemy in range |
Triage 1 | Heals most damaged ally by 1 |
Triage 2 | Heals most damaged ally by 2 |
Triage 3 | Heals most damaged ally by 3 |
Undying | Resurrects with half health after dying (once only) |
Vengeful | Gains +1/+1 when an ally dies |
Vision | Clears fog of war an indicated number of squares from the ability holder |
Warden | Damage dealt heals hero |
Zeal | When healing gains +1/+1 |
Last modified 5mo ago